Cure Light Wounds, Mass

Conjuration (Healing)

Level: Bard 5, Cleric 5, Druid 6, Healing 5

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One creature/level, no two of which can be more than 30 ft. apart

Duration: Instantaneous

Saving Throw: Will half (harmless) or Will half; see text

Spell Resistance: Yes (harmless) or Yes; see text

You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) in each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may use spell resistance if it has it and attempt a Will save for half damage.

Source: Player’s Handbook (version 3.5), page 216.

Roll20 Macro

Bard Version

Cleric and Healing Domain Version

Druid Version