Cure Moderate Wounds

Conjuration (Healing)

Level: Bard 2, Blackguard 2, Cleric 2, Druid 3, Healing 2, Paladin 3, Ranger 3

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: Instantaneous

Saving Throw: Will half (harmless); see text

Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage + 1 point per caster level (maximum +10).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Source: Player’s Handbook (version 3.5), page 216.

Roll20 Macro

Bard Version

Blackguard and Cleric version

Druid, Paladin, or Ranger version