Cure Serious Wounds

Conjuration (Healing)

Level: Bard 3, Blackguard 3, Cleric 3, Druid 4, Healing 3, Paladin 4, Ranger 4

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: Instantaneous

Saving Throw: Will half (harmless); see text

Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage + 1 point per caster level (maximum +15).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Source: Player’s Handbook (version 3.5), page 216.

Roll20 Macro

Bard Version

Blackguard, Cleric, or Healing Domain version

Druid, Paladin, or Ranger version