Dispel Law

Abjuration [Chaotic]

Level: Chaos 5, Cleric 5

Components: V, S, DF

Casting Time: 1 standard action

Range: Touch

Target or Targets: You and a touched lawful creature from another plane; or you and an enchantment or lawful spell on a touched creature or object

Duration: 1 round/level or until discharged, whichever comes first

Saving Throw: See text

Spell Resistance: See text

Flickering, yellow, chaotic energy surrounds you. This power has three effects.

First, you gain a +4 deflection bonus to AC against attacks by lawful creatures.

Second, on making a successful melee touch attack against a lawful creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (spell resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by a lawful creature or any one lawful spell. Exception: Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel law. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.

Source: Player’s Handbook (version 3.5), page 223.

Roll20 Macro

Cleric and Good Domain Version