Hold Monster

Enchantment (Compulsion) [Mind-Affecting]

Level: Bard 4, Beguiler 5, Law 6, Sorcerer 5, Wizard 5

Components: V, S, M/DF

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Target: One living creature

Duration: 1 round/level (D); see text

Saving Throw: Will negates; see text

Spell Resistance: Yes

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)

A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.

Arcane Material Component: One hard metal bar or rod, which can be as small as a three-penny nail.

Source: Player’s Handbook (version 3.5), page 241.

Roll20 Macro

Bard Version

Law Domain Version

Sorcerer/Wizard Version