Insanity

Enchantment (Compulsion) [Mind-Affecting]

Level: Charm 7, Madness 7, Sorcerer 7, Wizard 7

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Target: One living creature

Duration: Instantaneous

Saving Throw: Will negates

Spell Resistance: Yes

The affected creature suffers from a continuous confusion effect, as the spell.

Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.

Source: Player’s Handbook (version 3.5), page 244. Added panacea to the list of ameliorative spells.

Roll20 Macro

Arcane Version

Charm and Madness Domain Version