Jump

Transmutation

Level: Assassin 1, Druid 1, Ranger 1, Sorcerer 1, Wizard 1

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 1 minute/level (D)

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

The subject gets a +10 enhancement bonus on Jump checks. The enhancement bonus increases to +20 at caster level 5th, and to +30 (the maximum) at caster level 9th.

Material Component: A grasshopper’s hind leg, which you break when the spell is cast.

Source: Player’s Handbook (version 3.5), page 246.

Roll20 Macro

Arcane Version

Divine Version