Levitate

Transmutation

Level: Sorcerer 2, Wizard 2

Components: V, S, F

Casting Time: 1 standard action

Range: Personal or close (25 ft. + 5 ft./2 levels)

Target: You or one willing creature or one object (total weight up to 100 lb./level)

Duration: 1 minute/level (D)

Saving Throw: None

Spell Resistance: No

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –⁠2, and so on, to a maximum penalty of –⁠5. A full round spent stabilizing allows the creature to begin again at –⁠1.

Focus: Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.

Source: Player’s Handbook (version 3.5), page 248.

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