Nondetection

Abjuration

Level: Assassin 3, Beguiler 3, Ranger 4, Sorcerer 3, Trickery 3, Wizard 3

Components: V, S, M$

Casting Time: 1 standard action

Range: Touch

Target: Creature or object touched

Duration: 1 hour/level

Saving Throw: Will negates (harmless, object)

Spell Resistance: Yes (harmless, object)

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.

Material Component: A pinch of diamond dust worth 50 gp.

Source: Player’s Handbook (version 3.5), page 257.

Roll20 Macro

Arcane Version

Divine Version