Repel Vermin

Abjuration

Level: Bard 4, Cleric 4, Druid 4, Ranger 3

Components: V, S, DF

Casting Time: 1 standard action

Range: 10 ft.

Area: 10-ft.-radius emanation centered on you

Duration: 10 minutes/level

Saving Throw: None or Will negates; see text

Spell Resistance: Yes

An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier. A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

Source: Player’s Handbook (version 3.5), page 271.

Roll20 Macro

Bard Version

Cleric Version or Druid Version

Ranger Version