Seeming

Illusion (Glamer)

Level: Bard 5, Beguiler 5, Sorcerer 5, Wizard 5

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One creature per two levels, no two of which can be more than 30 ft. apart

Duration: 12 hours (D)

Saving Throw: Will negates or Will disbelief (if interacted with)

Spell Resistance: Yes or No; see text

You make any target of the spell⁠—​including clothing, armor, weapons, and equipment⁠—​look different. Each subject can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change their body types. For example, a human target could look human, humanoid, or like any other human-shaped bipedal creature. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or make each subject look like an entirely different person.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of the targets or their equipment. A battleaxe made to look like a dagger still functions as a battleaxe.

If you use this spell to create disguises, each affected creature gets a +10 bonus on Disguise checks.

A creature that interacts with the glamer gets a Will save to recognize it as an illusion. For example, a creature that touched you and realized that the tactile sensation did not match the visual one would be entitled to such a save.

Affected creatures resume their normal appearances if slain. Unwilling targets can negate the spell’s effect on them by making Will saves or with spell resistance.

Source: Player’s Handbook (version 3.5), page 275. Includes text from disguise self, of which this spell is a mass version.

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