Shadow Evocation, Greater

Illusion (Shadow)

Level: Sorcerer 8, Wizard 8

Components: V, S

Casting Time: 1 standard action

Range: See text

Effect: See text

Duration: See text

Saving Throw: Will disbelief (if interacted with)

Spell Resistance: Yes

You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 7th level or lower. (For a spell with more than one level, use the best one applicable to you.)

Spells that deal damage, such as lightning bolt, have normal effects unless an affected creature succeeds on a Will save. Each disbelieving creature takes only three-fifths damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is three-fifths as strong (if applicable) or only 60% likely to occur. If recognized as a greater shadow evocation, a damaging spell deals only three-fifths (60%) damage. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to greater shadow evocation’s level (8th) rather than the spell’s normal level.

Nondamaging effects, such as gust of wind, have normal effects except against those who disbelieve them. Against disbelievers, they have no effect.

Objects automatically succeed on their Will saves against this spell.

Source: Player’s Handbook (version 3.5), page 277.

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