Teleport Object

Conjuration (Teleportation)

Level: Shugenja 7 (Air), Sorcerer 7, Wizard 7, Wu Jen 7, Greed 7

Components: V

Casting Time: 1 standard action

Range: Touch

Target: One touched object of up to 50 lb./level and 3 cu. ft./level

Duration: Instantaneous

Saving Throw: Will negates (object)

Spell Resistance: Yes (object)

This spell instantly an object you touch (up to 50 lb./level and 3 cu. ft./level) to a designated destination, which may be as distant as 100 miles per caster level. Only objects held or in use (attended) by another person receive saving throws and spell resistance. Creatures and magical forces (such as a delayed blast fireball bead) cannot be teleported.

You must have some clear idea of the location and layout of the destination. You can’t simply teleport an object to the warlord’s tent if you don’t know where that tent is, what it looks like, or what’s in it. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.

To see how well the teleportation works, roll d% and consult the Teleport table. Refer to the following information for definitions of the terms on the table.

Familiarity: “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you can currently see it, you’ve been there often, or you have used other means (such as scrying) to study the place for at least one hour. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using magic.

“False destination” is a place that does not truly exist, such as if you scryed on a enemy’s sanctum but instead viewed a false vision, or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you (for instance, a home that has burned to the ground). When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for the object to hope to arrive at or even be off target from.

On Target: The object appears where you want it to be.

Off Target: The object appears safely a random distance away from the destination in a random direction. Distance off target is 1d10×1d10% of the distance that was to be traveled. For example, if you tried to send the object 120 miles, landed off target, and rolled 5 and 3 on the two d10s, then it would be 15% off target. That’s 18 miles, in this case. The DM determines the direction off target randomly, such as by rolling 1d8 and designating 1 as north, 2 as northeast, and so forth. If you were teleporting an object to a coastal city, it could end up 18 miles out at sea. (Hope it was waterproof…)

Similar Area: The object winds up in an area that’s visually or thematically similar to the target area. A wizard sending an item to her home laboratory might end up sending it to another wizard’s laboratory or in an alchemy supply shop that has many of the same tools and implements as in her laboratory. Generally, you appear in the closest similar place within range. If the DM determines no such area exists within the spell’s range, the spell simply fails instead.

Mishap: The object has gotten “scrambled.” It takes 1d10 points of damage, and you reroll on the chart to see where it winds up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more damage and must reroll.

If desired, the target object can be sent to a distant location on the Ethereal Plane. In this case, the point from which the object was teleported remains faintly magical until the item is retrieved. A successful targeted dispel magic spell cast on that point brings the vanished item back from the Ethereal Plane.

Teleport
FamiliarityOn TargetOff TargetSimilar AreaMishap
Very familiar01–9798–99100
Studied carefully01–9495–9798–99100
Seen casually01–8889–9495–9899–100
Viewed once01–7677–8889–9697–100
False destination (1d20+80)81–9293–100

Source: Player’s Handbook (version 3.5), page 293.

Roll20 Macros

Arcane Version

Divine Version