Weird

Illusion (Phantasm) [Fear, Mind-Affecting]

Level: Sorcerer 9, Wizard 9

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Target: Any number of creatures, no two of which can be more than 30 ft. apart

Duration: Instantaneous

Saving Throw: Will disbelief (if interacted with), then Fortitude partial; see text

Spell Resistance: Yes

You create a phantasmal image of the most fearsome creature imaginable to each subject simply by forming the fears of that subject’s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes.

Each target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches that subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage, 1d4 ponts of temporary Strength damage, and is stunned for 1 round.

If a subject of a weird attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.

Source: Player’s Handbook (version 3.5), page 260.

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