Animalistic Power

Transmutation

Level: Cleric 2, Druid 2, Duskblade 2, Ranger 2, Sorcerer 2, Wizard 2

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 1 minute/level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

A sparkling nimbus of green light appears around the creature. As the light fades, the creature seems a shade larger and assumes a more animalistic, even feral countenance.

You imbue the subject with an aspect of the natural world. The subject gains a +2 enhancement bonus to Strength, Dexterity, and Constitution.

Material Component: A bit of animal fur, feathers, or skin.

Source: Player’s Handbook II, page 101.

Roll20 Macro

Arcane Version

Divine Version