Animalistic Power, Mass

Transmutation

Level: Cleric 7, Druid 7, Sorcerer 7, Wizard 7

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One creature/level, no two of which are more than 30 ft. apart

Duration: 1 minute/level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

A sparkling nimbus of green light appears around each creature. As the light fades, the creatures seem a shade larger and assume more animalistic, even feral countenances.

You imbue each subject with an aspect of the natural world. These subjects gain a +2 enhancement bonus to Strength, Dexterity, and Constitution.

Material Component: A bit of animal fur, feathers, or skin.

Source: Player’s Handbook II, page 101. Included the text of animalistic power, altered for multiple creatures.

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Arcane Version

Divine Version