Level: Cleric 7, Druid 7, Sorcerer 7, Wizard 7
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which are more than 30 ft. apart
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
A sparkling nimbus of green light appears around each creature. As the light fades, the creatures seem a shade larger and assume more animalistic, even feral countenances.
You imbue each subject with an aspect of the natural world. These subjects gain a +2 enhancement bonus to Strength, Dexterity, and Constitution.
Material Component: A bit of animal fur, feathers, or skin.
Source: Player’s Handbook II, page 101. Included the text of animalistic power, altered for multiple creatures.