Black Karma Curse

Enchantment (Compulsion) [Mind-Affecting]

Level: Cleric 2, Sorcerer 2, Wizard 2

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One creature

Duration: Instantaneous

Saving Throw: Will negates

Spell Resistance: Yes

With a word and a gesture, you compel the bewildered creature to attack itself.

If the target creature’s saving throw fails, it immediately takes damage as if it had hit itself with its currently wielded weapon (or natural weapon). If the creature has more than one eligible attack form, it uses the one that deals the most damage.

Source: Player’s Handbook II, page 103.

Roll20 Macro

Arcane Version