Crown of the Grave

Necromancy

Level: Cleric 3, Sorcerer 3, Wizard 3

Components: V, S, M, F

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 1 hour/level (D) or until discharged

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

A ring of ghostly fog surrounds the target’s head. With a swirl, the fog dissipates, leaving behind a crown made of human bones.

This spell creates a magic crown that grants its wearer the power to command undead. Once per minute, the crown’s wearer can issue a one-word order to an undead creature, as per the command spell. The undead creature must make a Will save to resist this effect. Even though command is normally a mind-affecting spell, the crown channels holy or unholy energy (depending on your alignment; neutral casters choose one or the other) to compel obedience. In addition, a cleric who wears the crown can expend a use of his turn or rebuke undead ability to increase this ability’s save DC by 4.

As an immediate action, the creature wearing a crown of the grave can discharge its magic to gain a +4 bonus on a single turn or rebuke undead attempt. The spell ends after the wearer uses the crown in this manner.

The crown occupies space on the body as a headband, hat, or helm. If the crown is removed, the spell immediately ends.

Material Component: A pinch of grave dirt.

Focus: A wooden hoop 6 inches in diameter.

Source: Player’s Handbook II, page 107.

Roll20 Macro

Arcane Version