Drifts of the Shalm

Evocation

Level: Druid 2

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Area: One 5-ft. square/level (S)

Duration: 1 round/level

Saving Throw: None

Spell Resistance: No

You call upon the power of nature and conjure forth a great drift of snow, leaves, or smoldering ash.

You create drifts of snow, leaves, or ash 3 feet thick. It costs 2 squares of movement to enter a drift-covered square. Additional effects apply based on the type of drift.

A snow drift ripples with freezing energy. Anyone moving through or located in a snow drift takes 3 points of cold damage each round.

If any part of a leaf drift comes in contact with fire (anything from a torch to a fireball will do), the whole drift instantly ignites. The heat from the burning leaves deals 2d6 points of fire damage to anyone in the inferno.

An ash drift smolders with dying embers. Anyone moving through or located in an ash drift takes 3 points of fire damage each round.

Source: Player’s Handbook II, page 111. Removed references to a specific deity which a particular D&D game may not be using.

Roll20 Macro

Arcane Version