Etherealness, Swift

Transmutation

Level: Beguiler 5, Cleric 5, Sorcerer 5, Wizard 5

Components: V, S

Casting Time: 1 swift action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One willing creature

Duration: 1 round

Saving Throw: None

Spell Resistance: No

With a single word and a quick wave of your hand, the creature disappears.

The subject becomes ethereal until the end of its next turn. If, at the end of the spell’s duration, the subject creature rematerializes within a solid object or in an occupied space, it is shunted off to the nearest open space and takes 1d6 points of damage per 5 feet so traveled.

Source: Player’s Handbook II, page 113. Set the Saving Throw and Spell Resistance entries to “None” and “No” as the target creature must be willing in the first place or the spell can’t work anyway, and if it is willing it won’t make a save or force a spell resistance check.

Roll20 Macro

Arcane Version

Divine Version