Hesitate

Enchantment (Compulsion) [Mind-Affecting]

Level: Bard 3, Beguiler 3, Cleric 3, Sorcerer 3, Wizard 3

Components: V, S

Casting Time: 1 immediate action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One living creature

Duration: 1 round/level (D); see text

Saving Throw: Will negates; see text

Spell Resistance: Yes

In the eyes of your enemy, you seem large, powerful, and indomitable.

You fill a subject with doubts and misgivings, making it believe it is inferior to you. On a failed save, the subject can take no action other than a move action on its current turn. Hesitate confers no special bonuses for attackers attempting to hit the subject; the subject still defends itself. If you attack the affected creature, the spell ends immediately.

Each round, as a swift action at the start of its turn, the subject can attempt a new saving throw to end the effect. If the save succeeds, the subject can then act normally.

You can cast this spell even when it’s not your turn; however, you must cast it at the start of your opponent’s turn to gain the benefit.

Source: Player’s Handbook II, page 114.

Roll20 Macro

Arcane Version

Divine Version