Mark of Judgment

Necromancy

Level: Cleric 2

Components: V, S, DF

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Targets: One creature/3 levels, no two of which are more than 30 ft. apart

Duration: 1 round/level

Saving Throw: Will negates

Spell Resistance: Yes

You call upon your deity to mark your foes as enemies of the faith. Divine energy surges through the area, and for a brief moment a holy symbol of your deity shines from the forehead of each targeted creature.

You and your allies see the mark of judgment on a creature and know to strike it in preference over other unmarked targets. Whenever a creature succeeds on a melee or ranged attack against any subject of a mark of judgment spell, that attacker heals 2 points of damage.

The targets of this spell must have an alignment that opposes yours on at least one axis⁠—​evil if you are good, lawful if you are chaotic, and so on. For example, a lawful good cleric can place a mark of judgment upon a chaotic good, chaotic neutral, lawful evil, neutral evil, or chaotic evil opponent. A neutral caster can use this spell against any good, evil, lawful, or chaotic foe.

A caster cannot place more than one mark upon a single opponent. If a second mark is placed on a creature by the same caster, its effects supersede the previous mark.

Source: Player’s Handbook II, page 119.

Roll20 Macro

Arcane Version