Necromancy [Evil]
Level: Cleric 7, Druid 7, Sorcerer 8, Wizard 8
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One living creature/level, no two of which are more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes
Your skin crawls as you utter the words and complete the gestures of this spell. Suddenly, one or more of the target creatures seem overcome by a dreadful malady.
The subjects contract a disease selected from the table below, which strikes immediately (no incubation period). The disease progresses rapidly; the subjects must attempt additional saves each round, instead of each day. Use plague’s DC for all saves. See Disease for more information on these diseases.
| Disease | Damage | |
|---|---|---|
| Blinding sickness | 1d4 Str1 | |
| Cackle fever | 1d6 Wis | |
| Filth fever | 1d3 Dex, 1d3 Con | |
| Mindfire | 1d4 Int | |
| Red ache | 1d6 Str | |
| Shakes | 1d8 Dex | |
| Slimy doom | 1d4 Con |
Source: Player’s Handbook II, page 121.