Plague

Necromancy [Evil]

Level: Cleric 7, Druid 7, Sorcerer 8, Wizard 8

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One living creature/level, no two of which are more than 30 ft. apart

Duration: 1 round/level

Saving Throw: Fortitude negates

Spell Resistance: Yes

Your skin crawls as you utter the words and complete the gestures of this spell. Suddenly, one or more of the target creatures seem overcome by a dreadful malady.

The subjects contract a disease selected from the table below, which strikes immediately (no incubation period). The disease progresses rapidly; the subjects must attempt additional saves each round, instead of each day. Use plague’s DC for all saves. See Disease for more information on these diseases.

DiseaseDamage
Blinding sickness1d4 Str1
Cackle fever1d6 Wis
Filth fever1d3 Dex, 1d3 Con
Mindfire1d4 Int
Red ache1d6 Str
Shakes1d8 Dex
Slimy doom1d4 Con
  1. Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the plague spell’s save DC) or be permanently blinded.

Source: Player’s Handbook II, page 121.

Roll20 Macro

Arcane Version