Scattering Trap

Conjuration (Teleportation)

Level: Sorcerer 3, Wizard 3

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Area: One 5-ft. square/2 levels

Duration: 1 round/level

Saving Throw: Reflex negates

Spell Resistance: Yes

Areas you designate on the floor flare dimly.

This spell imbues a number of 5-foot squares you designate with a teleportation trap. A creature moving through one of these squares and failing its saving throw is teleported 1d6 squares in a random direction (see Missing with a Thrown Weapon). If reaching the destination involves teleporting the subject into a solid space such as within a wall, the subject is forcibly shunted into the nearest open space and takes 1d6 points of damage.

When you cast this spell, the 5-foot squares you designate do not have to be adjacent but must all be within 30 feet of one another.

Material Component: A pinch of dandelion seeds.

Source: Player’s Handbook II, page 123.

Roll20 Macro

Arcane Version