Warding Hand

Evocation [Force]

Level: Sorcerer 2, Wizard 2

Components: V, S, F

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: One hand of force

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance: Yes

A spectral human hand springs into existence. It pushes into the target, forcing him back as he attempts to move.

This spell creates a hand of pure force that hinders the subject’s ability to move. You designate a target when casting this spell. You can change the spell’s target by taking a move action to do so. This spell has no effect on Huge or larger creatures.

If the target of the spell attempts to move, it must make a Strength check (DC 12 + your key ability modifier). If this check fails, the creature moves at half speed. The target must make a new check each round to overcome the hand’s hindering force.

The hand is about 1 foot long. It has hit points equal to half your full normal hit points, and its AC is 20 (+4 size, +6 natural). It makes saving throws using your total save bonuses and takes damage from spells and attacks as normal.

Focus: A soft glove.

Source: Player’s Handbook II, page 103. Origiunally called Bigby’s warding hand.

Roll20 Macro

Arcane Version