Precipitate Complete Breach

Conjuration (Teleportation)

Level: Sorcerer 9, Wizard 9

Components: V, M$, XP

Casting Time: 10 minutes

Range: 0 ft.

Effect: Complete planar breach; see text

Duration: See text

Saving Throw: None

Spell Resistance: Yes

Unfinished: Some elements of this section are missing or incomplete.

You meddle with the boundaries between planes, creating instability and, finally, a complete planar breach. See Planar Breaching {PlH 151} for details concerning this phenomenon.

You have no control over the breach created. However, as opposed to a truly random breach {PlH 153}, when this spell is first cast in any area that doesn’t already contain a breach, a complete breach forms automatically. The breach has the size (10d10-foot radius) and onset time following casting (1d4 rounds) described for a random breach. Roll on Table 7–1: Random Planar Breaching {PlH 152} to determine the trait that leaks through from the breaching plane. The effect is as for a complete breach. The breach has a standard duration for a complete breach (1d6 days minus 72 hours, with a minimum duration of 10 minutes), after which time it fades away.

Material Component: Jade dust worth 1,000 gp sprinkled in the center of the effect.

XP Cost: 1,000 XP.

Source: Planar Handbook, page 104.

Roll20 Macro

Arcane Version