City’s Might

Transmutation

Level: City 8

Components: V, S, M, DF

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 round/level; see text

If you are not within 100 feet of a community when the spell is cast, the spell has no effect. If you move more than 100 feet from the community before the duration elapses, the spell’s effect ends immediately. For example, you could retain the effect while adventuring within the city’s sewers, but heading to a dungeon a mile away would end the effect.

Material Component: A chip of city stone or brick.

Source: Races of Destiny, page 165.

Roll20 Macro

Arcane Version