Insignia of Healing

Conjuration (Healing)

Level: Bard 3, Cleric 3

Components: V, S, F

Casting Time: 1 standard action

Range: Long (400 ft. + 40 ft./level)

Targets: All wearers of special insignia within range

Area: 400 ft. + 40 ft./level spread, centered on you

Duration: Instantaneous

Saving Throw: Will half (harmless); see text

Spell Resistance: Yes (harmless); see text

All wearers of a specific insignia (see below) are healed by positive energy. The spell cures 1d8 points of damage +1 point per caster level (maximum +10) to all wearers of the insignia.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. Any undead creature wearing the insignia can apply spell resistance and attempt a Will save to take half damage.

This spell requires significant preparation. Before using this spell you must forge specially crafted insignias. These can be crafted in the form of amulets, badges, rings, or any similar object, but each one must bear the same logo, crest, or symbol. Each insignia costs 10 gp.

Focus: A specially prepared insignia (see above).

Source: Races of Destiny, page 166.

Roll20 Macro

Arcane Version