Level: Sorcerer 5, Wizard 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One illusory figure/level
Duration: 1 hour/level
Saving Throw: Will disbelief (if interacted with)
Spell Resistance: No
As phantom guardians, except that the figures are partially real. Each guardian has the statistics noted below (regardless of its actual size or appear ance). In addition to the brief orders given to each new shadow guardian, the caster can give each guardian a simple trigger that causes it to attack, such as “attack anyone approaching within 30 feet” or “attack anyone not wearing these colors.” The shadow guardians have no special visual acuity—invisibility, disguises, and the like can easily fool them.
The shadow guardians deal normal damage. Against a creature that recognizes a shadow guardian as an illusion, it deals only 50% normal damage.
Shadow Guardian: Medium construct; HD 4d8; hp 18; Init +1; Spd 30 ft.; AC 17, touch 17, flat-footed 15; Base Atk +2; Grp +4; Atk +4 melee (1d8+2, weapon); AL N; SV Fort +2, Ref +4, Will +4; Str 14, Dex 14, Con —, Int —, Wis 14, Cha 1.
Material Component: A piece of charcoal.
Source: Races of Destiny, page 168.