Summon Aspect of Bahamut

Conjuration (Summoning) [Good]

Level: Cleric 7, Sorcerer 7, Wizard 7

Components: V, S, F/DF

Casting Time: 1 round

Range: Close (25 ft. + 5 ft./2 levels)

Effect: One aspect of Bahamut

Duration: Concentration (maximum of 1 round/level) + 1 round

Saving Throw: None

Spell Resistance: No

You send a plea to Bahamut and are answered by the appearance of a long, sinuous dragon covered in silver-white scales that sparkle and gleam.

If you are a nongood spellcaster, you cannot cast this spell. By casting this spell, you request Bahamut to send you one of his aspects. Otherwise, the aspect appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the aspect (it understands Celestial, Common, and Draconic), you can direct it not to attack, to attack particular enemies, or to perform other actions before the duration elapses. More information on an aspect of Bahamut can be found below.

Arcane Focus: A silver dragon scale.

Aspect of BahamutCR 12

LG Huge dragon (extraplanar)

Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light vision; Listen +24, Spot +24

Aura frightful presence (DC 22); triggered automatically whenever attacking, charging, or flying overhead; creatures with 4 HD or less are panicked, 5 HD or more are shaken

Languages Celestial, Common, Draconic

AC 25, touch 8, flat-footed 25

hp 179 (12 HD); DR 5/epic

Immune cold, sleep, paralysis

Fort +16, Ref +7, Will +14

Speed 30 ft. (6 squares), fly 100 ft. (good)

Melee bite +22 (3d6+12) and 2 claws +17 (2d6+6)

Space 10 ft.; Reach 10 ft.

Base Atk +12; Grp +32

Atk Options Cleave, Power Attack

Special Actions breath weapon, Tempest Breath (DC 18)

Abilities Str 34, Dex 9, Con 26, Int 23, Wis 24, Cha 23

Feats Alertness, Cleave, Improved Initiative, Power Attack, Tempest Breath

Skills Diplomacy +23, Handle Animal +21, Intimidate +21, Knowledge (arcane) +21, Knowledge (history) +21, Knowledge (nature) +21, Knowledge (the planes) +21, Knowledge (religion) +21, Listen +24, Ride +2, Search +19, Sense Motive +22, Spot +24, Survival +9

Breath Weapon (Su) 1/day, 40-ft. cone, 12d6 cold, Reflex DC 24 half

Hook This long, sinuous dragon is covered in silver-white scales that sparkle and gleam with a light all their own. Its catlike eyes shift between the blue of an azure sky and the chill of a frozen glacier, as its mood determines.

Source: Races of the Dragon, pages 118 and 152.

Roll20 Macro

Arcane Version