Walk the Mountain’s Path

Transmutation

Level: Druid 3, Sorcerer 3, Wizard 3

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 10 minutes/level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

You infuse the subject with the strength and power of the earth, granting it great ability to climb, jump, and maneuver through mountain pathways. While under the effect of this spell, a creature is not slowed by slopes (see Hills Terrain and Mountain Terrain for information on terrain effects), gains a climb speed equal to its base land speed, and gains a +10 enhancement bonus on Jump checks and Balance checks.

Material Component: A small rock or pebble taken from the top of a mountain.

Source: Races of Stone, page 163.

Roll20 Macro

Arcane Version