Dust to Dust

Transmutation

Level: Cleric 4

Components: V, S, DF

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Effect: Ray

Duration: Instantaneous

Saving Throw: Fortitude partial; see text

Spell Resistance: Yes

A golden ray springs from your pointing finger. You must make a successful ranged touch attack to hit your intended target.

A corpse or undead creature struck by the ray takes 1d8 points of damage per two caster levels (maximum 10d8). Any Large or smaller creature reduced to 0 or fewer hit points by this spell is disintegrated, leaving behind only a trace of fine dust. The ray has no effect on objects that are not corpses; thus, the creature’s equipment is unaffected.

A creature that makes a successful Fortitude takes half damage.

Source: Races of the Wild, page 174.

Roll20 Macro

Arcane Version