Align Weapon, Mass

Transmutation [see text]

Level: Cleric 3

Components: V, S, DF

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One weapon/level, no two of which are more than 30 ft. apart

Duration: 1 minute/level

Saving Throw: Will negates (harmless, object)

Spell Resistance: Yes (harmless, object)

You hold your holy symbol high and speak old words of power. Your party’s weapons take on a pale blue radiance.

Mass align weapon makes weapons (or groups of 50 projectiles touching each other at the time of casting) good, evil, lawful, or chaotic, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures, usually outsiders of the opposite alignment. This spell has no effect on a weapon that already has an alignment, such as a holy sword.

You can’t cast this spell on a natural weapon, such as an unarmed strike.

When you make a weapon good, evil, lawful, or chaotic, mass align weapon is a good, evil, lawful, or chaotic spell, respectively.

Roll20 Macro