Anarchic Storm

Conjuration (Creation) [Chaotic, Water]

Level: Cleric 3

Components: V, S, M, DF

Casting Time: 1 standard action

Range: 20 ft.

Area: Cylinder (20-ft. radius, 20 ft. high)

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance: No

You call upon the powers of chaos, and a heavy rain begins to fall around you, its drops a rainbow of soft radiances. Above you, a multicolored lightning bolt flashes.

The downpour created by this spell falls in a fixed area once created. The storm reduces hearing and visibility, resulting in a –⁠4 penalty on Listen, Spot, and Search checks. It also applies a –⁠4 penalty on ranged attacks made into, out of, or through the storm. Finally, it automatically extinguishes any unprotected flames and has a 50% chance to extinguish protected flames (such as those of lanterns).

The rain damages lawful creatures, dealing 2d6 points of damage per round (lawful outsiders take double damage). In addition, each round, a bolt of lightning strikes a randomly selected lawful outsider within the spell’s area, dealing 5d6 points of electricity damage. After the spell’s duration expires, the water disappears.

Material Component: A flask of anarchic water (see anarchic water).

Source: Spell Compendium, page 11. Previously published in the Planar Handbook, page 93.

Roll20 Macro