Aura of Terror

Necromancy [Fear, Mind-Affecting]

Level: Sorcerer 6, Wizard 6

Components: V

Casting Time: 1 standard action

Range: 30 ft.

Area: 30-ft.-radius emanation centered on you

Duration: 1 minute/level

Saving Throw: Will negates; see text

Spell Resistance: Yes

You speak a few curt words and your face is briefly overlaid with the image of a violet-shaded skull. The skull fades, but the nimbus of violet light remains around you.

You become surrounded by an aura of fear, granting you a frightful presence not unlike that of a dragon. Whenever you charge or attack, you inspire fear in all creatures within 30 feet that have fewer Hit Dice than your caster level. Each potentially affected opponent must succeed on a Will save or become shaken⁠—a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to your frightful presence for 24 hours.

If you cast this spell when you already have the frightful presence ability or a fear aura, the existing ability becomes more effective in the following ways:

Source: Spell Compendium, page 18. Previously published in Draconomicon, page 77.

Roll20 Macro

Arcane Version