Brilliant Aura

Transmutation

Level: Cleric 8, Druid 8, Sorcerer 7, Wizard 7

Components: V, S

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: Weapons carried by one creature/2 levels, no two of which are more than 30 ft. apart

Duration: 1 round/level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

Taking fresh insight from contemplation of light, you cast the spell and set your allies aglow with white brilliance.

You transform all melee weapons, natural weapons, thrown weapons, and projectiles carried by the subject creatures into weapons with the brilliant energy property. For affected arrows or crossbow bolts, the effect on each such projectile ends after one use, whether or not the missile strikes its intended target. Treat shuriken as arrows, rather than as thrown weapons, for the purpose of this spell.

Source: Spell Compendium, page 39. Previously published in Complete Divine, page 157.

Roll20 Macro

Arcane Version

Divine Version