Cold Snap

Transmutation [Cold]

Level: Cleric 6, Druid 5

Components: V, S

Casting Time: 1 minute

Range: 1 mile

Area: 1-mile-radius circle centered on you

Duration: 2d4 hours

Saving Throw: None

Spell Resistance: No

As you call upon divine power to fuel your spell, you feel the air around you become chilled. The drop in temperature creates a thin fog that exacerbates the cold in the air without hindering your vision or movement whatsoever.

This spell causes a powerful cold front to form, lowering the temperature in the affected area by 5 degrees Fahrenheit per caster level (maximum change of 50 degrees Fahrenheit), to a maximum low of –⁠20 degrees Fahrenheit (see Cold Dangers). Spells with the cold descriptor deal an extra 1 point of damage per die when cast in the area.

Source: Spell Compendium, page 50.

Roll20 Macro

Arcane Version