Necromancy [Evil]
Level: Cleric 5, Druid 5, Sorcerer 6, Wizard 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes
Forcing a hacking cough, you complete the spell. In the area you’ve designated, you see swirling red and black mist rise up, accompanied by the distant sound of your echoing cough.
The subjects contract a single disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagion’s normal save DC for the initial saving throw).
| Disease | DC | Damage | |
|---|---|---|---|
| Blinding sickness | 16 | 1d4 Str1 | |
| Cackle fever | 16 | 1d6 Wis | |
| Filth fever | 12 | 1d3 Dex and 1d3 Con | |
| Mindfire | 12 | 1d4 Int | |
| Red ache | 15 | 1d6 Str | |
| Shakes | 13 | 1d8 Dex | |
| Slimy doom | 14 | 1d4 Con | |
| |||
See Disease Descriptions for more information, including general effects, on each disease.
Source: Spell Compendium, page 51.