Contagion, Mass

Necromancy [Evil]

Level: Cleric 5, Druid 5, Sorcerer 6, Wizard 6

Components: V, S

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Area: 20-ft.-radius spread

Duration: Instantaneous

Saving Throw: Fortitude negates

Spell Resistance: Yes

Forcing a hacking cough, you complete the spell. In the area you’ve designated, you see swirling red and black mist rise up, accompanied by the distant sound of your echoing cough.

The subjects contract a single disease selected from the table below, which strikes immediately (no incubation period). The DC noted is for the subsequent saves (use contagion’s normal save DC for the initial saving throw).

DiseaseDCDamage
Blinding sickness161d4 Str1
Cackle fever161d6 Wis
Filth fever121d3 Dex and 1d3 Con
Mindfire121d4 Int
Red ache151d6 Str
Shakes131d8 Dex
Slimy doom141d4 Con
  1. Each time a victim takes 2 or more points of Strength damage from blinding sickness, he or she must make another Fortitude save (using the disease’s save DC) or be permanently blinded.

See Disease Descriptions for more information, including general effects, on each disease.

Source: Spell Compendium, page 51.

Roll20 Macro

Arcane Version

Divine Version