Level: Sorcerer 2, Wizard 2
Components: V, S, M$, F
Casting Time: 10 minutes
Range: Touch
Target: Creature touched
Duration: 24 hours
Saving Throw: None
You finish the last detail and lean back to look at your work. The tattoo looks good. It should prove useful.
This spell creates a single magic tattoo. You determine the exact type of tattoo, though the selection is limited by your caster level, as indicated below. You must possess a modicum of artistic talent to sketch the desired tattoo—at least 1 rank of Craft (drawing), Craft (painting), Craft (calligraphy), or a similar Craft skill. Inscribing a magic tattoo requires a successful Craft check. The DC varies with the kind of tattoo, as noted below.
If you are a 3rd- to 6th-level caster, you can inscribe a tattoo that generates any one of the following effects (Craft DC 10).
At 7th to 12th caster level, you can add the following tattoos to the list that you can inscribe (Craft DC 15).
When your caster level reaches 13th, you can add the following to the list of tattoos you can inscribe (Craft DC 20).
A single creature can have only three magic tattoos at a time. Any attempt to apply more than that automatically fails.
A successful erase spell removes a single magic tattoo. A successful dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing them.
Material Components: Tattoo inks in appropriate colors costing at least 100 gp.
Focus: Tattoo needles.
Source: Spell Compendium, page 55.