Delay Death

Necromancy

Level: Cleric 4, Destiny 3

Components: V, S, DF

Casting Time: 1 immediate action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One creature

Duration: 1 round/level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

You gesture toward your ally and call upon the power of your beliefs. A soft, golden glow appears on your companion’s chest, around his heart.

The subject of this powerful spell is unable to die from hit point damage. While under the protection of this spell, the normal limit of –⁠9 hit points before a character dies is extended without limit. A condition or spell that destroys enough of the subject’s body so as to not allow raise dead to work, such as a disintegrate effect, still kills the creature, as does death brought about by ability score damage, level drain, or a death effect.

The spell does not prevent the subject from entering the dying state by dropping to –⁠1 hit points. It merely prevents death as a result of hit point loss.

If the subject has fewer than –⁠9 hit points when the spell’s duration expires, it dies instantly.

Source: Spell Compendium, page 63. An early and weaker form of this spell is in Races of Destiny, an earlier publication, as well as the Miniatures Handbook, an even earlier one. To reconcile this, the Destiny domain was added to the Level listing for this latest (and therefore superseding) version of the spell so as not to leave a gap in that domain’s spell list. This makes the 3rd-level spell for that domain a bit more powerful, but this is not the first time a domain got a spell at a lower level than regular spellcasters, so it seems allowable.

Roll20 Macro

Arcane Version