Detect Favored Enemy

Divination

Level: Ranger 1

Components: V, S, DF

Casting Time: 1 standard action

Range: 60 ft.

Area: Quarter circle emanating from you to the extreme of the range

Duration: Concentration, up to 10 minutes/level (D)

Saving Throw: None

Spell Resistance: No

Using your passion for fighting your foe, you reach out with your magic and your mind to sense the presence of your enemies.

You can sense the presence of a favored enemy. The amount of information revealed depends on how long you study a particular area.

1st Round: Presence or absence of a favored enemy in the area.

2nd Round: Types of favored enemies in the area and the number of each type.

3rd Round: The location and HD of each individual present.

Note: Each round you can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks detection.

Source: Spell Compendium, page 64. Previously published in Complete Divine, page 162.

Roll20 Macro

Arcane Version