Divine Interdiction

Abjuration

Level: Cleric 2

Components: V

Casting Time: 1 standard action

Range: Close (25 ft. +5 ft./2 levels)

Area: 10-ft.-radius emanation centered on a creature, object, or point in space

Duration: 1 round/level

Saving Throw: Will negates or None (object); see text

Spell Resistance: Yes or No (object); see text

You shout out a plea, calling upon your deity to quell the power of another deity’s follower.

This spell can be cast at a point in space, but the effect is stationary unless cast on a mobile object. The spell can be cast on a creature, and the effect then radiates from the creature and moves as it moves. A creature can attempt a Will save to negate the spell, and spell resistance, if any, applies if the spell is cast on a creature.

Divine interdiction interferes with a cleric’s connection to her divine source of power, resulting in a temporary loss of the ability to turn or rebuke creatures and loss of granted domain powers. Paladins, blackguards, and other classes capable of rebuking and turning also suffer a temporary loss of this ability. This affects the subject’s ability to channel energy through the use of a turn or rebuke attempt, and so also interferes with the use of many divine feats.

Source: Spell Compendium, page 70.

Roll20 Macro

Arcane Version