Elemental Body

Transmutation [see text]

Level: Sorcerer 7, Wizard 7

Components: V, S, M

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 hour/level

Drawing upon the power of the elemental planes, your transform your body in a flash of light.

You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.

You gain the following abilities when you cast elemental body:

In addition, you gain the following exceptional abilities according to the element chosen:

Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a –⁠1 penalty on attack rolls and damage rolls against you).

Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.

Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).

Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).

The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.

Material Component: A bit of the element in question from a plane other than the one where the spell is being cast.

Source: Spell Compendium, page 78.

Roll20 Macro

Arcane Version