Energy Immunity

Abjuration

Level: Cleric 6, Druid 6, Sorcerer 7, Wizard 7, Wu Jen 7

Components: V, S

Casting Time: 1 standard action

Range: Touch

Target: Creature touched

Duration: 24 hours

Saving Throw: None

Spell Resistance: Yes (harmless)

A sense of security fills you as you complete the spell. As you touch the intended target of the spell, the feeling lingers for a moment before fading.

This abjuration grants a creature and its equipment complete immunity to damage from one of the five energy types⁠—acid, cold, electricity, fire, or sonic. Energy immunity absorbs only hit point damage, so the recipient could still suffer side effects such as drowning in acid, being deafened by a sonic attack, or becoming immobilized in ice (and thus helpless).

Energy immunity overlaps protection from energy and resist energy. As long as energy immunity is in effect, the other spells absorb no damage.

Source: Spell Compendium, page 80. Previously published in Complete Arcane, page 105. “Wu Jen 7” added back to the Level listing.

Roll20 Macro

Arcane Version

Divine Version