Evil Glare

Necromancy [Evil, Fear, Mind-Affecting]

Level: Cleric 7, Sorcerer 7, Wizard 7

Components: V, S, DF

Casting Time: 1 standard action

Range: 30 feet

Targets: Living creatures

Duration: 1 round/level; see text

Saving Throw: Will negates

Spell Resistance: Yes

You cast this spell and your eyes begin to tingle, brimming with dark energy. You shoot a glance at your rival, and she freezes in her tracks from your malignant glare.

Immediately upon completion of the casting of this spell, you target a living creature within range with your glare; that creature becomes paralyzed with fear for 1d8 rounds. You must be able to see the creature, and it must be able to see you (though it need not meet your gaze).

Once per round after that for the duration of the spell, you can target another creature with your glare as a standard action. You can’t target the same creature twice with a single casting of the spell, regardless of the outcome of its saves.

Source: Spell Compendium, page 85. Previously published in the Planar Handbook, page 98.

Roll20 Macro

Arcane Version