Fire Shield, Mass

Evocation [Fire or Cold]

Level: Sorcerer 5, Warmage 5, Wizard 5

Components: V, S, M/DF

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Targets: One or more allied creatures, no two of which are more than 30 ft. apart

Duration: 1 round/level (D)

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

With a few frenzied motions you complete the spell, bathing your allies in halos of magical flame.

This spell wreathes the subjects in flame and causes damage to each creature that attacks them in melee. The flames also protect them from either cold-based or fire-based attacks (your choice).

Any creature striking any subject of the spell with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage +1 point per caster level (maximum +15). This damage is either cold damage (if the shield protects against fire-based attacks) or fire damage (if the shield protects against cold-based attacks). If the attacker has spell resistance, it applies to this effect. Creatures wielding weapons with exceptional reach are not subject to this damage if they attack a subject of the spell.

When this spell is cast, the targets appear to be immolated, but the flames are thin and wispy, giving off light equal to only half the illumination of a normal torch (10 feet). The color of the flames is determined randomly (50% chance of either color)⁠—blue or green if the chill shield is cast, violet or blue if the warm shield is employed. The special powers of each version are as follows.

Warm Shield: The flames are warm to the touch. Targets take only half damage from cold-based attacks. If such an attack allows a Reflex save for half damage, they take no damage on a successful save.

Chill Shield: The flames are cool to the touch. Targets take only half damage from fire-based attacks. If such an attack allows a Reflex save for half damage, they take no damage on a successful save.

Arcane Material Component: A bit of phosphorus for the warm shield; a live firefly or glowworm or the tail portions of four dead ones for the chill shield.

Source: Spell Compendium, page 92. Previously published in Complete Arcane, page 106. “Warmage 5” added back to the Level listing.

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