Flame Dagger

Evocation [Fire]

Level: Sorcerer 2, Wizard 2

Components: V, S, M

Casting Time: 1 standard action

Range: 0 ft.

Effect: A daggerlike beam

Duration: 1 minute/level (D)

Saving Throw: None

Spell Resistance: Yes

You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon.

You create a bladelike beam that you can wield as if it were a dagger. Attacks with a flame dagger are melee touch attacks, and the blade deals 1d4 points of fire damage +1 point per caster level (to a maximum of +10). Because the blade is immaterial, your Strength modifier does not apply to the damage. A flame dagger can ignite combustible materials such as parchment, straw, dry sticks, cloth, and so on.

This spell does not function underwater.

Material Component: A candle.

Source: Spell Compendium, page 94.

Roll20 Macro

Arcane Version