Fleshshiver

Necromancy

Level: Sorcerer 6, Wizard 6

Components: V, S, M

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Target: One living creature

Duration: Instantaneous; see text

Saving Throw: Fortitude partial; see text

Spell Resistance: Yes

Breaking the bone in the grip of your fist, you hear the sickening but satisfying crunch of your foe’s bones breaking beneath his squeezing flesh.

A creature with Hit Dice less than or equal to your caster level is automatically stunned for 1 round (no saving throw). A creature with Hit Dice greater than your caster level is allowed a saving throw to negate the stunning effect.

In the following round, the target must make a Fortitude save or take 1d6 points of damage per caster level (maximum 15d6) and be nauseated by the pain for 1d4+2 rounds.

Material Component: A bone, which is snapped during the casting of the spell.

Source: Spell Compendium, page 95.

Roll20 Macro

Arcane Version