Fugue

Evocation [Sonic]

Level: Bard 4

Components: V, S, F

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Area: 30-ft.-radius spread

Duration: Concentration, up to 1 round/level

Saving Throw: Will negates

Spell Resistance: Yes

Upon completing the spell, a discordant cacophony of haunting and alien music rises up in the area you designate. Although the strange music reaches your ears, you feel no effect from it.

Creatures that fail their save become affected by the haunting fugue in semirandom ways. On each affected creature’s turn (as long as it remains in the affected area), you make a Perform check. The check result determines how the victim’s mind and body are affected by the spell. You can select any of the effects for which your Perform check equals or exceeds the required DC.

DCResult
15Victim takes 3d6 points of nonlethal damage
20Victim takes 3d6 points of sonic damage
25Victim is knocked prone
30Victim is nauseated for 1 round
35Victim is stunned for 1 round
40Victim attacks nearest target

All creatures that succeed on their saves against the spell are disoriented and take a –⁠2 penalty on attack rolls and skill checks as long as they remain in the affected area.

Focus: A miniature violin bow made of platinum worth 250 gp.

Source: Spell Compendium, page 100.

Roll20 Macro

Arcane Version