Level: Cleric 2, Sorcerer, Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Armor of creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Confronted with incorporeal enemies, you give the armor you touch the power to defend against such foes.
The subject’s armor gains the ghost touch property.
Material Component: A tiny shield made of resin.
Source: Spell Compendium, page 102. Previously published in Libris Mortis, page 65.