Ghost Touch Armor

Transmutation

Level: Cleric 2, Sorcerer, Wizard 2

Components: V, S, M

Casting Time: 1 standard action

Range: Touch

Target: Armor of creature touched

Duration: 1 minute/level

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

Confronted with incorporeal enemies, you give the armor you touch the power to defend against such foes.

The subject’s armor gains the ghost touch property.

Material Component: A tiny shield made of resin.

Source: Spell Compendium, page 102. Previously published in Libris Mortis, page 65.

Roll20 Macro

Arcane Version

Divine Version